Build campaigns, scenes, NPCs, overlays, and scene assets here.
Combat Control
Round 1
Quick Add to Initiative
Map Scenes
Open Map Display
The Rain Remembered You
50 × 50 • source 70px • display 84px

Quiet Entry into the Rainfall Hermitage
50 × 50 • source 70px • display 84px

Alden's Workroom Investigation
50 × 50 • source 70px • display 84px

The Treatment Board
50 × 50 • source 70px • display 84px

The Reflected Unbound
50 × 50 • source 70px • display 84px

Mirror Marks and Alden's Hidden Trail
50 × 50 • source 70px • display 84px

The Under-Rain Door
50 × 50 • source 70px • display 84px

The Descent Beneath the Hermitage
50 × 50 • source 70px • display 84px
Scene Assets • The Under-Rain Door
Discovery Overlays / Handouts
Alden Descent Warning
The Descent Beneath the Hermitage
If I am taken below, do not follow the rain. Follow what it refuses to touch.
Alden Wall Message
No scene
I found the lens. They found me.Alden Wall Message
Quiet Entry into the Rainfall Hermitage
I found the lens. They found me.
Alden's Road Token
No scene
A flat, smooth river stone wrapped in linen. One side is marked with a healer’s hand. The other side has a burned draco…Aldens Treatment Board
Quiet Entry into the Rainfall Hermitage
Wings held shut. Name refused by record. Road recognizes fairy-scale passage. Draconic bloodline reacts to old containm…
Alden’s Torn Note
No scene
Something remembers the knife. Something is holding it closed. If I do not return to Briar Hollow, do not let them …
Ash-Scar Wall Message
No scene
BLOODLINE RECOGNIZED. EMBER WORK DISPLACED. BOUNDARY SEAL FAILING. DM detail: Reveal when Blazion uses fire magic, brea…
Black-Tipped Feather
No scene
A black-tipped feather lies partly wrapped in root fibers. It feels cold, precise, and wrong. It does not seem naturall…
Black-Tipped Feather
No scene
A black-tipped feather trembles when the bell rings. Touching it causes a brief ache behind the shoulder blades.Blazion Echo Stat Block
The Reflected Unbound
AC 12, HP 14, Speed 30, Attack +4. Ember Bolt: 1d10 fire. Containment Flame: 10-foot line, DC 12 Dexterity save, failur…
Blazion Ending Image
No scene
A distant manor burns silently behind black iron gates.Blazion Formula Fragment
Global
Line. Blood. Contain. Return. Vormox method? Older than the lens?
Burned Ledger Scrap
No scene
House Vormox Archive Fragment. Subject lines remain unstable. Ember work moved from the estate after containment failur…
Cold-Burned Bell Mark
No scene
A bell-shaped burn mark has cooled into pale stone. It looks burned, but touching it feels cold.
Contents of the Root-Wrapped Chest
No scene
Inside the root-wrapped chest: 1 Pouch of Shimmerdust, 1 Living Thorn in Glass Bead, 1 Map Scrap of the Wrong Roads, 12…
Cracked Town Bell
No scene
The village bell has a fresh crack. Small flakes of metal lie beneath it.
Delayed Reflection Puddle
No scene
The puddle reflects the party, but Nymeris’s reflection stands several feet behind herself and looks up a moment too la…
Elric’s Burned Fragment
No scene
Burned black metal fragment bearing a damaged House Vormox-style crest. Note text: “The burn came from the inside, not …
Elric’s Folio
No scene
A small folio clutched by Elric Voss, its edges full of tabs and old record marks.
Erased Fifth Mark
No scene
A cold white burn shaped like a bell has appeared on the altar. Its edges resemble tiny road marks and broken draconic …
FIVE RETURNED
No scene
FIVE RETURNED
Felyndra Ending Image
No scene
A lantern appears far ahead, carried by someone in a healer’s cloak who leaves no footprints.Felyndra Workroom Note
Global
Cutting is not the injury. The cut is where the spell enters.
First Fracture Boons
No scene
When the Vormox Binding Lens breaks, each character feels one chain loosen. Felyndra: once per long rest, fly up to wal…
Fred’s Muddy Pawprint
No scene
Fred’s muddy pawprint sits beside a fading fifth footprint.
Gray Cloth with Scraped Name
No scene
A strip of gray cloth marked with a closed eye symbol. Beneath the eye is a stitched line where a name should be, but t…
Healer’s Note
No scene
I have prayed. I have stitched. I have burned incense until the room turned white. This is not a wound I can mend. Some…
Hidden Tiny Door at the Signpost
No scene
A tiny silver door appears at the base of the signpost, with a keyhole shaped like a thorn.Hulrik Grounding Note
Global
The grounded one resists displacement. This may matter.
Late Footprints
No scene
Most footprints appear normally. Nymeris’s appear a heartbeat late, then fade faster than the rest.
Lilianna Ending Image
No scene
A tiny silver door opens in the base of a moonlit tree.Lilianna Small Door Note
Global
Small doors remember what large doors deny.
Living Thorn in Glass Bead
No scene
A thorn that grows when the crossing weakens. It points the way when the roads forget themselves. DM detail: This is a …
Map Scrap of the Wrong Roads
No scene
Not all roads are walked. Some are remembered. Some are hungry. Some wake when blood, ash, and feather meet. DM detail:…
Maras Rumor Note
No scene
The healer asked about the old shrine again. Said some wounds are “held shut by something that does not want them heale…
Midnight Road Signpost
No scene
TO THE NAME THEY CUT AWAY TO THE HEALER TO THE HOUSE THAT BURNED TO THE DOOR TOO SMALL FOR GRIEF TO THE SHRINE THAT…Mirror Mark Clue
Global
The Hermitage does not create evil. It reflects what the wound was taught to become.
Missing Healer Notice
No scene
Missing: Alden Thorne. Traveling healer. Gray cloak. Brass prayer clasp. Last seen walking toward Hollow Root Shrine be…Nymeris Echo Stat Block
The Reflected Unbound
AC 12, HP 14, Speed 30, Attack +4. Rain Knife: 1d6+2 psychic. Miscount Step: once per round when attacked, DC 12 Wisdom…
Nymeris Ending Image
No scene
The road ahead fills with footprints that belong to her, all walking in different directions.Nymeris Record Note
Global
N.V. was not erased cleanly. She was moved from the record.
Nymeris’s Old Footprints
No scene
Footprints appear in the road dust ahead. They look like Nymeris’s, but older, as if she walked this path before arrivi…
Pale Road Dust
No scene
A thin line of pale dust looks like powdered moonlight mixed with road grit.
Pale Road Dust in Town
No scene
Pale dust sits in door cracks, well stones, tavern steps, and road edges, as if the wrong road followed the party home.
Pouch of Shimmerdust
No scene
Shimmerdust from the Feywild. Reveal the unseen for a short time. Use once. DM detail: Can reveal invisible writing, hi…
Prayer Strips in Root Arch
No scene
Faded prayer strips hang from a root arch, but the writing is backward. Some phrases have been crossed out and rewritte…
Rain Does Not Fall There Sign
No scene
A half-buried road sign leans from the mud. Its carved words read: RAIN DOES NOT FALL THERE. IT REMEMBERS.Reflected Unbound Rules
The Reflected Unbound
Active echoes: Nymeris Echo, Rhiannon Echo, Blazion Echo. Each has AC 12, HP 14, attack +4, save DC 12. Use HP 10 if pa…Rhiannon Echo Stat Block
The Reflected Unbound
AC 12, HP 14, Speed 30, Attack +4. Prayer Lash: 1d6+2 radiant or necrotic. Bound Ascent: rise 10 feet without provoking…
Rhiannon Ending Image
No scene
Broken white feathers drift down from a starless patch of sky and vanish before touching the ground.Rhiannon Prayer Strip
Global
Let the sky forget her shape.
Root-Silver Splinter
No scene
A thin silver splinter hums faintly with the same tone as the silver bell.
Root-Wrapped Chest
No scene
A wooden chest wrapped in living roots. The roots loosen only after the party solves the shrine clue, defeats the hound…
SIX RETURNED
No scene
SIX RETURNEDSecond Lens Socket Clue
Global
Second lens removed. Records taken below.Session 4 Rain Dream Benefits
The Rain Remembered You
Blazion rolled 11: +1d4 to first Arcana, Investigation, History, or draconic/Vormox check. Felyndra rolled 11: +1d4 to …
Shifting Signpost: Briar Hollow: 2 miles
No scene
Briar Hollow: 2 miles
Shifting Signpost: “Briar Hollow: never heard of you”
No scene
Briar Hollow: never heard of you
Shrine Niche Prayer Knots
No scene
Old thread tied around a village shrine marker. Most villagers think it is decoration. It looks more like a restraint.
Silver Bell Sliver
No scene
A crescent of silver from a bell long broken. It rings without being struck, but only its true listener hears the full …
Star-Ward Fragment
No scene
A white-gold shard marked with a broken star. Cool to the touch, even near flame. Under moonlight, it whispers: “When t…
Tavern Ledger Page
No scene

Tavern Wall Phrase
No scene
THE ROAD KEEPS WHAT THE ARCHIVE CUTS AWAY
Tiny Road-Scratch Symbols: Do not follow the road that answers first.
No scene
Do not follow the road that answers first.
Tiny Road-Scratch: Ink is a door
No scene
Ink is a door. Names are keys.
Tiny Road-Scratch: The first road is the lie.
No scene
The first road is the lie. The second road is hungry. The third road remembers.
Toma Warning Note
No scene
Do not trust the first road. Alden said the road would offer the easiest way first. That one lies.
Toma’s Trail Marker
No scene
A small stick marker wrapped in red cloth, left by Toma near the path. Note text: “I saw the road here. Lights in the t…Treatment Board Preserved Conclusion
The Treatment Board
The wound is not the lock. The lock is behind the wound. If the first lens bound them outward, the second lens records …Treatment Board Puzzle Rules
The Treatment Board
Turn-based puzzle. Roll initiative. Each player gets one action per round. Goal: 4 successes before 3 failures. Checks …Under-Rain Door Draconic Phrase
The Under-Rain Door
The bloodline was the key, not the master.Under-Rain Door Puzzle Rules
The Under-Rain Door
Turn-based puzzle. Roll initiative. Each player gets one action per round. Goal: 5 successes before 3 failures. Checks …
Vormox Binding Lens
No scene
A palm-sized black-red crystal lens set inside a broken bronze ring. The ring is etched with five symbol bands: thorn-r…
Warm Road Dust / Ember Fragments
No scene
line blood return unfinished
“Do Not Trust the First Count”
No scene
Do not trust the first count.
“NAME NOT FOUND” Sign
No scene
NAME NOT FOUNDCharacter, NPC, and Monster Library

Blazion Vormox (Xavian)
Player • Wizard 1
AC 14 • HP 10/20 • Init 0
Towering Presence / Skilled Intimidator: advantage on Intimidation when physical presence matters. Disadvantage on Stealth due to size. Fire resistance. Breath Weapon Fire. Arcane Recovery. Oversized but not mechanically Large.
Felyndra Umbrinax (Ambyre)
Player • Sorcerer
AC 12 • HP 14/17 • Init 2
Half tiefling / half aasimar hybrid traits; Darkvision; necrotic and radiant resistance; clipped/bound wings; glide/feather-fall style descent; +5 ft jump distance; boosted jump once per long rest; overstrain warning; Shadow Magic origin; Eyes of the Dark; Strength of the Grave.
Hulrik Ironfur (Daniel)
Player • Barbarian
AC 14 • HP 32/35 • Init 1
Rage: Bonus action to enter Rage if not wearing Heavy Armor. 2 uses per Long Rest; regain one expended use when finishing a Short Rest.; Unarmored Defense: While not wearing armor, base AC equals 14 plus any Shield bonus.; Weapon Mastery: 2 chosen Simple or Martial Melee weapons, currently Battleaxe (Topple) and Greataxe (Cleave).; Dwarven Resilience: Advantage on saves against poison and resistance against poison damage.; Darkvision: 60 ft.; Stonecunning: For Intelligence (History) checks related to stonework, considered proficient and add double proficiency bonus.; Savage Attacker: Once per turn when hitting with a weapon, roll the weapon damage dice twice and use either roll.
Lilianna Starfall (Adilynn)
Player • Rogue
AC 14 • HP 10/10 • Init 3
Fairy wings and natural mobility; Tiny infiltrator and lock-solver; Feywild guide of hidden roads; Thieves Cant and thieves tools; Arcane Trickster planned later. Drop-in/drop-out: when absent, Lilianna followed a wild road.
Nymeris Valthrien (Jaimie)
Player • Cleric
AC 17 • HP 20/27 • Init 2
Darkvision 60 ft; Fey Ancestry; cleric spellcasting; Divine Domain; Life/domain healing notes; Faction Agent feature; campaign Erasure sensitivity.
Rhiannon Aethyra (Charlotte)
Player • Druid
AC 15 • HP 19/26 • Init 2
Aasimar traits; Darkvision; Celestial Resistance; Healing Hands; Light Bearer; Druidic; Druid spellcasting; ritual casting; campaign-bound wings and damaged memory.
Alden Thorne
NPC • Missing healer / off-screen clue
AC 10 • HP 5/5 • Init 0
Optional; mostly represented by his note in Session 1
Blazion Echo
NPC • Reflected Unbound fire caster
AC 12 • HP 24/24 • Init 1

Brother Calven
NPC • Shrine-keeper / healer clue
AC 10 • HP 5/5 • Init 0
Goal: explain the shrine was for warding and hint that Felyndra's wings are bound
Elric Voss
NPC • Archivist / broker / Vormox hook
AC 11 • HP 5/5 • Init 1
Goal: hide what he knows until he decides whether Blazion is dangerous
Felyndra Reflection
NPC • Reflected Unbound teaser
AC 13 • HP 24/24 • Init 3

Fred the Dog
NPC • Animal Witness
AC 10 • HP 1/1 • Init 0

Garron Pell
NPC •
AC 10 • HP 1/1 • Init 0

Hulrik Reflection
NPC • Reflected Unbound teaser
AC 13 • HP 26/26 • Init 0

Ilyra Moss
NPC •
AC 10 • HP 1/1 • Init 0

Lady Brambleglass
NPC • Fey guide / Lilianna clue
AC 13 • HP 12/12 • Init 3
Optional cameo only if Lilianna is present and session has time
Mara Fenwick
NPC • Innkeeper / rumor source
AC 10 • HP 4/4 • Init 0
Goal: protect Briar Hollow and push party toward the shrine without panic
Nell Crowther
NPC •
AC 10 • HP 1/1 • Init 0

Nervous Villager 1
NPC •
AC 10 • HP 1/1 • Init 0

Nervous Villager 2
NPC •
AC 10 • HP 1/1 • Init 0

Nymeris Reflection
NPC • Reflected Unbound controller
AC 12 • HP 24/24 • Init 3

Old Brenn
NPC •
AC 10 • HP 1/1 • Init 0

Rain Bowl Anchor
NPC • Reflection anchor object
AC 12 • HP 1/18 • Init 0

Rhiannon Echo
NPC • Reflected Unbound wing striker
AC 12 • HP 24/24 • Init 2

Star-Ward Echo
NPC • Celestial vision / Nymeris hook
AC 0 • HP 0/1 • Init 0 • Dead / Missing
Not a combat token; use as voice, reflection, or glowing star-mark
Toma Reed
NPC • Young trapper / witness / guide
AC 12 • HP 6/6 • Init 2
Goal: be believed and point party toward lights, tracks, and wrong road
Village Children
NPC •
AC 10 • HP 1/1 • Init 0

Ashbound Echo
Enemy • Support Minion / Record-Damage Echo
AC 12 • HP 0/7 • Init 1 • Dead / Missing
Echo Body; Broken Count; Dissolves at 0 HPAshbound Road-Carver
Enemy • Road-Cutting Ritualist
AC 13 • HP 0/18 • Init 2 • Dead / Missing
Death / Defeat Clue: When defeated, ash falls from its wrappings and reveals a burned phrase on the inside of its sleeve: “LINE. BLOOD. CONTAIN. RETURN.”
Ashbound Scout
Enemy • Ritual scout / alternate intelligent enemy
AC 13 • HP 0/11 • Init 2 • Dead / Missing
Optional alternate: use 1 scout + 1 hound instead of 2-3 hounds
Ashbound Watcher
Enemy • Ashbound Observer
AC 10 • HP 10/10 • Init 0

Ashbound Watcher
Enemy • Boundary Scout / Wrong-Count Observer
AC 13 • HP 0/18 • Init 2 • Dead / Missing
Wrong Count; Does Not Fight to Death; Ash Step; Closed-Eye Mark; Flees when bloodied or when directly confronted with the silver bell
Boundary Shade
Enemy • Optional Midnight Road Escalation
AC 13 • HP 0/12 • Init 1 • Dead / Missing
Boundary Form; Hold the Line; Disperses when a choice is made
Corrupted Hound 1
Enemy • Silent thorn-twisted hound
AC 12 • HP 0/8 • Init 2 • Dead / Missing
Silent until it attacks; use 2 hounds for easier fight, 3 if party is confident
Corrupted Hound 2
Enemy • Silent thorn-twisted hound
AC 12 • HP 1/8 • Init 2
Use with Corrupted Hound 1 as the recommended Session 1 combat
Corrupted Hound 3
Enemy • Silent thorn-twisted hound
AC 12 • HP 0/8 • Init 2 • Dead / Missing
Optional third hound if all players are present and fight needs pressure
Mimic
Enemy •
AC 12 • HP 0/15 • Init 0 • Dead / Missing

Road-Scar Echo
Enemy • Optional Midnight Road Escalation
AC 12 • HP 10/10 • Init 2
Road Form; Misstep; Vanishes when the party chooses a path or the silver bell rings
Road-Scar Raven Swarm
Enemy • Omen swarm
AC 12 • HP 10/10 • Init 2
Optional Round 2 arrival if the party is doing well. Flees below half HP.
Root-Sutured Husk
Enemy • Failed bound creature
AC 11 • HP 12/12 • Init -1
Use instead of raven swarm for a creepier slower fight. First time below half HP, regains 2 HP unless hit by fire before its next turn.
Thorn-Twisted Hound
Enemy • Corrupted forest beast
AC 12 • HP 0/7 • Init 2 • Dead / Missing
Silent until it strikes. Circles isolated characters. Flees at 2 HP or less.
Thorn-Twisted Hound
Enemy • Corrupted forest beast
AC 12 • HP 0/7 • Init 2 • Dead / Missing
Silent until it strikes. Circles isolated characters. Flees at 2 HP or less.Thorn-Twisted Hound
Enemy • Cursed Hound
AC 12 • HP 0/9 • Init 2 • Dead / Missing
WHERE: Broken Road Marker Combat Clearing. HOW: Fast, hungry, silent until it attacks. VOICE: Growls, snapping jaws, wet breathing. No speech. GOAL: Keep the party away from the Road-Carver and the Binding Lens. KNOWS: Nothing human. It responds to the curse object and attacks what the binding marks tell it to attack. SECRET: It bites at wings, ankles, and hands because the binding magic wants the party grounded and slowed. DM USE: Use two hounds by default. Remove one if the party is struggling. Add a third on round 2 if the party is doing very well.Thorn-Twisted Hound
Enemy • Cursed Hound
AC 12 • HP 0/9 • Init 2 • Dead / Missing
WHERE: Broken Road Marker Combat Clearing. HOW: Fast, hungry, silent until it attacks. VOICE: Growls, snapping jaws, wet breathing. No speech. GOAL: Keep the party away from the Road-Carver and the Binding Lens. KNOWS: Nothing human. It responds to the curse object and attacks what the binding marks tell it to attack. SECRET: It bites at wings, ankles, and hands because the binding magic wants the party grounded and slowed. DM USE: Use two hounds by default. Remove one if the party is struggling. Add a third on round 2 if the party is doing very well.
Warped Beast
Enemy • Optional backup monster / altered animal
AC 12 • HP 10/10 • Init 1
Optional only; do not add unless combat needs a replacement or Session 2 teaserElric Voss • Full Character Sheet
Identity
Race:
Class/Level: Archivist / broker / Vormox hook
Background:
Alignment:
PB:
Ability Scores
Combat
AC: 11
HP: 5/5
Speed: 30
Passive Perception: 13
Attack Summary: Dagger +3, 1d4+1 piercing
Attacks
Spellcasting
Ability: • Save DC: • Attack Bonus:
Traits & Story
Personality:
Ideals:
Bonds:
Flaws:
Backstory: