Current Session: Session 4: The Hermitage That Remembered
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Run SessionLive notes, speakers, handouts, XP, and spell slots. CombatInitiative, damage, healing, status, and encounter XP. Map DisplayPlayer-safe battle map and scene panel. TV DisplayPlayer-safe initiative, party level, and scene info. ProgressParty Level 3 • 1835 XP BackupCreate a safety backup before major work.

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Build campaigns, scenes, NPCs, overlays, and scene assets here.

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Round 1

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Spotify Music for This Scene

Use a Spotify track, playlist, album, or URI. The Music Control Room will follow these fields.

Tip: use a playlist for loop-friendly ambience and a separate playlist for combat. These save on the scene/map record.

Break discoveries into clean clue entries so DM Session can surface them in a readable order.

Use spotlight entries to prep one meaningful moment for each player without crowding the whole scene.

Scene tabs are designed to match how DM Session presents the information during play.
The Rain Remembered You

The Rain Remembered You

50 × 50 • source 70px • display 84px

Ready
Open Session 4 with rain dreams based on the between-session d20 rolls.
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Quiet Entry into the Rainfall Hermitage

Quiet Entry into the Rainfall Hermitage

50 × 50 • source 70px • display 84px

Ready
Reward the clean Rainfall Gate success and let the party find Alden's first major clue before danger reacts.
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Alden's Workroom Investigation

Alden's Workroom Investigation

50 × 50 • source 70px • display 84px

Ready
Let every character find a personal clue in Alden's workroom.
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The Treatment Board

The Treatment Board

50 × 50 • source 70px • display 84px

Ready
Preserve Alden's research before the damaged ward washes the notes away.
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The Reflected Unbound

The Reflected Unbound

50 × 50 • source 70px • display 84px

Ready
Fight corrupted rain reflections and teach the players how their First Fracture boons can resist the curse.
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Mirror Marks and Alden's Hidden Trail

Mirror Marks and Alden's Hidden Trail

50 × 50 • source 70px • display 84px

Ready
Investigate the aftermath of the Reflected Unbound and find Alden's hidden trail.
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The Under-Rain Door

The Under-Rain Door

50 × 50 • source 70px • display 84px

Ready
Open the hidden passage below the Rainfall Hermitage.
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The Descent Beneath the Hermitage

The Descent Beneath the Hermitage

50 × 50 • source 70px • display 84px

Ready
End the session with Alden's trail leading below the Hermitage.
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Scene Assets • The Under-Rain Door

Discovery Overlays / Handouts

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Alden Descent Warning

The Descent Beneath the Hermitage

If I am taken below, do not follow the rain. Follow what it refuses to touch.
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Alden Wall Message

Alden Wall Message

No scene

I found the lens. They found me.
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Alden Wall Message

Quiet Entry into the Rainfall Hermitage

I found the lens. They found me.
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Alden's Road Token

Alden's Road Token

No scene

A flat, smooth river stone wrapped in linen. One side is marked with a healer’s hand. The other side has a burned draco…
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Aldens Treatment Board

Quiet Entry into the Rainfall Hermitage

Wings held shut. Name refused by record. Road recognizes fairy-scale passage. Draconic bloodline reacts to old containm…
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Alden’s Torn Note

Alden’s Torn Note

No scene

Something remembers the knife. Something is holding it closed. If I do not return to Briar Hollow, do not let them …
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Ash-Scar Wall Message

Ash-Scar Wall Message

No scene

BLOODLINE RECOGNIZED. EMBER WORK DISPLACED. BOUNDARY SEAL FAILING. DM detail: Reveal when Blazion uses fire magic, brea…
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Black-Tipped Feather

Black-Tipped Feather

No scene

A black-tipped feather lies partly wrapped in root fibers. It feels cold, precise, and wrong. It does not seem naturall…
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Black-Tipped Feather

Black-Tipped Feather

No scene

A black-tipped feather trembles when the bell rings. Touching it causes a brief ache behind the shoulder blades.
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Blazion Echo Stat Block

The Reflected Unbound

AC 12, HP 14, Speed 30, Attack +4. Ember Bolt: 1d10 fire. Containment Flame: 10-foot line, DC 12 Dexterity save, failur…
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Blazion Ending Image

Blazion Ending Image

No scene

A distant manor burns silently behind black iron gates.
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Blazion Formula Fragment

Global

Line. Blood. Contain. Return. Vormox method? Older than the lens?
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Burned Ledger Scrap

Burned Ledger Scrap

No scene

House Vormox Archive Fragment. Subject lines remain unstable. Ember work moved from the estate after containment failur…
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Cold-Burned Bell Mark

Cold-Burned Bell Mark

No scene

A bell-shaped burn mark has cooled into pale stone. It looks burned, but touching it feels cold.
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Contents of the Root-Wrapped Chest

Contents of the Root-Wrapped Chest

No scene

Inside the root-wrapped chest: 1 Pouch of Shimmerdust, 1 Living Thorn in Glass Bead, 1 Map Scrap of the Wrong Roads, 12…
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Cracked Town Bell

Cracked Town Bell

No scene

The village bell has a fresh crack. Small flakes of metal lie beneath it.
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Delayed Reflection Puddle

Delayed Reflection Puddle

No scene

The puddle reflects the party, but Nymeris’s reflection stands several feet behind herself and looks up a moment too la…
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Elric’s Burned Fragment

Elric’s Burned Fragment

No scene

Burned black metal fragment bearing a damaged House Vormox-style crest. Note text: “The burn came from the inside, not …
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Elric’s Folio

Elric’s Folio

No scene

A small folio clutched by Elric Voss, its edges full of tabs and old record marks.
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Erased Fifth Mark

Erased Fifth Mark

No scene

A cold white burn shaped like a bell has appeared on the altar. Its edges resemble tiny road marks and broken draconic …
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FIVE RETURNED

FIVE RETURNED

No scene

FIVE RETURNED
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Felyndra Ending Image

Felyndra Ending Image

No scene

A lantern appears far ahead, carried by someone in a healer’s cloak who leaves no footprints.
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Felyndra Workroom Note

Global

Cutting is not the injury. The cut is where the spell enters.
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First Fracture Boons

First Fracture Boons

No scene

When the Vormox Binding Lens breaks, each character feels one chain loosen. Felyndra: once per long rest, fly up to wal…
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Fred’s Muddy Pawprint

Fred’s Muddy Pawprint

No scene

Fred’s muddy pawprint sits beside a fading fifth footprint.
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Gray Cloth with Scraped Name

Gray Cloth with Scraped Name

No scene

A strip of gray cloth marked with a closed eye symbol. Beneath the eye is a stitched line where a name should be, but t…
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Healer’s Note

Healer’s Note

No scene

I have prayed. I have stitched. I have burned incense until the room turned white. This is not a wound I can mend. Some…
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Hidden Tiny Door at the Signpost

Hidden Tiny Door at the Signpost

No scene

A tiny silver door appears at the base of the signpost, with a keyhole shaped like a thorn.
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Hulrik Grounding Note

Global

The grounded one resists displacement. This may matter.
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Late Footprints

Late Footprints

No scene

Most footprints appear normally. Nymeris’s appear a heartbeat late, then fade faster than the rest.
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Lilianna Ending Image

Lilianna Ending Image

No scene

A tiny silver door opens in the base of a moonlit tree.
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Lilianna Small Door Note

Global

Small doors remember what large doors deny.
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Living Thorn in Glass Bead

Living Thorn in Glass Bead

No scene

A thorn that grows when the crossing weakens. It points the way when the roads forget themselves. DM detail: This is a …
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Map Scrap of the Wrong Roads

Map Scrap of the Wrong Roads

No scene

Not all roads are walked. Some are remembered. Some are hungry. Some wake when blood, ash, and feather meet. DM detail:…
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Maras Rumor Note

Maras Rumor Note

No scene

The healer asked about the old shrine again. Said some wounds are “held shut by something that does not want them heale…
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Midnight Road Signpost

Midnight Road Signpost

No scene

TO THE NAME THEY CUT AWAY TO THE HEALER TO THE HOUSE THAT BURNED TO THE DOOR TOO SMALL FOR GRIEF TO THE SHRINE THAT…
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Mirror Mark Clue

Global

The Hermitage does not create evil. It reflects what the wound was taught to become.
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Missing Healer Notice

Missing Healer Notice

No scene

Missing: Alden Thorne. Traveling healer. Gray cloak. Brass prayer clasp. Last seen walking toward Hollow Root Shrine be…
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Nymeris Echo Stat Block

The Reflected Unbound

AC 12, HP 14, Speed 30, Attack +4. Rain Knife: 1d6+2 psychic. Miscount Step: once per round when attacked, DC 12 Wisdom…
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Nymeris Ending Image

Nymeris Ending Image

No scene

The road ahead fills with footprints that belong to her, all walking in different directions.
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Nymeris Record Note

Global

N.V. was not erased cleanly. She was moved from the record.
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Nymeris’s Old Footprints

Nymeris’s Old Footprints

No scene

Footprints appear in the road dust ahead. They look like Nymeris’s, but older, as if she walked this path before arrivi…
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Pale Road Dust

Pale Road Dust

No scene

A thin line of pale dust looks like powdered moonlight mixed with road grit.
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Pale Road Dust in Town

Pale Road Dust in Town

No scene

Pale dust sits in door cracks, well stones, tavern steps, and road edges, as if the wrong road followed the party home.
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Pouch of Shimmerdust

Pouch of Shimmerdust

No scene

Shimmerdust from the Feywild. Reveal the unseen for a short time. Use once. DM detail: Can reveal invisible writing, hi…
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Prayer Strips in Root Arch

Prayer Strips in Root Arch

No scene

Faded prayer strips hang from a root arch, but the writing is backward. Some phrases have been crossed out and rewritte…
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Rain Does Not Fall There Sign

Rain Does Not Fall There Sign

No scene

A half-buried road sign leans from the mud. Its carved words read: RAIN DOES NOT FALL THERE. IT REMEMBERS.
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Reflected Unbound Rules

The Reflected Unbound

Active echoes: Nymeris Echo, Rhiannon Echo, Blazion Echo. Each has AC 12, HP 14, attack +4, save DC 12. Use HP 10 if pa…
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Rhiannon Echo Stat Block

The Reflected Unbound

AC 12, HP 14, Speed 30, Attack +4. Prayer Lash: 1d6+2 radiant or necrotic. Bound Ascent: rise 10 feet without provoking…
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Rhiannon Ending Image

Rhiannon Ending Image

No scene

Broken white feathers drift down from a starless patch of sky and vanish before touching the ground.
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Rhiannon Prayer Strip

Global

Let the sky forget her shape.
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Root-Silver Splinter

Root-Silver Splinter

No scene

A thin silver splinter hums faintly with the same tone as the silver bell.
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Root-Wrapped Chest

Root-Wrapped Chest

No scene

A wooden chest wrapped in living roots. The roots loosen only after the party solves the shrine clue, defeats the hound…
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SIX RETURNED

SIX RETURNED

No scene

SIX RETURNED
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No Image

Second Lens Socket Clue

Global

Second lens removed. Records taken below.
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Session 4 Rain Dream Benefits

The Rain Remembered You

Blazion rolled 11: +1d4 to first Arcana, Investigation, History, or draconic/Vormox check. Felyndra rolled 11: +1d4 to …
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Shifting Signpost: Briar Hollow: 2 miles

Shifting Signpost: Briar Hollow: 2 miles

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Briar Hollow: 2 miles
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Shifting Signpost: “Briar Hollow: never heard of you”

Shifting Signpost: “Briar Hollow: never heard of you”

No scene

Briar Hollow: never heard of you
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Shrine Niche Prayer Knots

Shrine Niche Prayer Knots

No scene

Old thread tied around a village shrine marker. Most villagers think it is decoration. It looks more like a restraint.
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Silver Bell Sliver

Silver Bell Sliver

No scene

A crescent of silver from a bell long broken. It rings without being struck, but only its true listener hears the full …
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Star-Ward Fragment

Star-Ward Fragment

No scene

A white-gold shard marked with a broken star. Cool to the touch, even near flame. Under moonlight, it whispers: “When t…
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Tavern Ledger Page

Tavern Ledger Page

No scene

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Tavern Wall Phrase

Tavern Wall Phrase

No scene

THE ROAD KEEPS WHAT THE ARCHIVE CUTS AWAY
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Tiny Road-Scratch Symbols: Do not follow the road that answers first.

Tiny Road-Scratch Symbols: Do not follow the road that answers first.

No scene

Do not follow the road that answers first.
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Tiny Road-Scratch: Ink is a door

Tiny Road-Scratch: Ink is a door

No scene

Ink is a door. Names are keys.
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Tiny Road-Scratch: The first road is the lie.

Tiny Road-Scratch: The first road is the lie.

No scene

The first road is the lie. The second road is hungry. The third road remembers.
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Toma Warning Note

Toma Warning Note

No scene

Do not trust the first road. Alden said the road would offer the easiest way first. That one lies.
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Toma’s Trail Marker

Toma’s Trail Marker

No scene

A small stick marker wrapped in red cloth, left by Toma near the path. Note text: “I saw the road here. Lights in the t…
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Treatment Board Preserved Conclusion

The Treatment Board

The wound is not the lock. The lock is behind the wound. If the first lens bound them outward, the second lens records …
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Treatment Board Puzzle Rules

The Treatment Board

Turn-based puzzle. Roll initiative. Each player gets one action per round. Goal: 4 successes before 3 failures. Checks …
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Under-Rain Door Draconic Phrase

The Under-Rain Door

The bloodline was the key, not the master.
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Under-Rain Door Puzzle Rules

The Under-Rain Door

Turn-based puzzle. Roll initiative. Each player gets one action per round. Goal: 5 successes before 3 failures. Checks …
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Vormox Binding Lens

Vormox Binding Lens

No scene

A palm-sized black-red crystal lens set inside a broken bronze ring. The ring is etched with five symbol bands: thorn-r…
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Warm Road Dust / Ember Fragments

Warm Road Dust / Ember Fragments

No scene

line blood return unfinished
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“Do Not Trust the First Count”

“Do Not Trust the First Count”

No scene

Do not trust the first count.
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“NAME NOT FOUND” Sign

“NAME NOT FOUND” Sign

No scene

NAME NOT FOUND
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Character, NPC, and Monster Library

Add New
Blazion Vormox (Xavian)

Blazion Vormox (Xavian)

Player • Wizard 1

AC 14 • HP 10/20 • Init 0

Towering Presence / Skilled Intimidator: advantage on Intimidation when physical presence matters. Disadvantage on Stealth due to size. Fire resistance. Breath Weapon Fire. Arcane Recovery. Oversized but not mechanically Large.
EditView Sheet
Felyndra Umbrinax (Ambyre)

Felyndra Umbrinax (Ambyre)

Player • Sorcerer

AC 12 • HP 14/17 • Init 2

Half tiefling / half aasimar hybrid traits; Darkvision; necrotic and radiant resistance; clipped/bound wings; glide/feather-fall style descent; +5 ft jump distance; boosted jump once per long rest; overstrain warning; Shadow Magic origin; Eyes of the Dark; Strength of the Grave.
EditView Sheet
Hulrik Ironfur (Daniel)

Hulrik Ironfur (Daniel)

Player • Barbarian

AC 14 • HP 32/35 • Init 1

Rage: Bonus action to enter Rage if not wearing Heavy Armor. 2 uses per Long Rest; regain one expended use when finishing a Short Rest.; Unarmored Defense: While not wearing armor, base AC equals 14 plus any Shield bonus.; Weapon Mastery: 2 chosen Simple or Martial Melee weapons, currently Battleaxe (Topple) and Greataxe (Cleave).; Dwarven Resilience: Advantage on saves against poison and resistance against poison damage.; Darkvision: 60 ft.; Stonecunning: For Intelligence (History) checks related to stonework, considered proficient and add double proficiency bonus.; Savage Attacker: Once per turn when hitting with a weapon, roll the weapon damage dice twice and use either roll.
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Lilianna Starfall (Adilynn)

Lilianna Starfall (Adilynn)

Player • Rogue

AC 14 • HP 10/10 • Init 3

Fairy wings and natural mobility; Tiny infiltrator and lock-solver; Feywild guide of hidden roads; Thieves Cant and thieves tools; Arcane Trickster planned later. Drop-in/drop-out: when absent, Lilianna followed a wild road.
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Nymeris Valthrien (Jaimie)

Nymeris Valthrien (Jaimie)

Player • Cleric

AC 17 • HP 20/27 • Init 2

Darkvision 60 ft; Fey Ancestry; cleric spellcasting; Divine Domain; Life/domain healing notes; Faction Agent feature; campaign Erasure sensitivity.
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Rhiannon Aethyra (Charlotte)

Rhiannon Aethyra (Charlotte)

Player • Druid

AC 15 • HP 19/26 • Init 2

Aasimar traits; Darkvision; Celestial Resistance; Healing Hands; Light Bearer; Druidic; Druid spellcasting; ritual casting; campaign-bound wings and damaged memory.
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Alden Thorne

Alden Thorne

NPC • Missing healer / off-screen clue

AC 10 • HP 5/5 • Init 0

Optional; mostly represented by his note in Session 1
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Blazion Echo

Blazion Echo

NPC • Reflected Unbound fire caster

AC 12 • HP 24/24 • Init 1

EditView Sheet
Brother Calven

Brother Calven

NPC • Shrine-keeper / healer clue

AC 10 • HP 5/5 • Init 0

Goal: explain the shrine was for warding and hint that Felyndra's wings are bound
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Elric Voss

Elric Voss

NPC • Archivist / broker / Vormox hook

AC 11 • HP 5/5 • Init 1

Goal: hide what he knows until he decides whether Blazion is dangerous
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Felyndra Reflection

Felyndra Reflection

NPC • Reflected Unbound teaser

AC 13 • HP 24/24 • Init 3

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Fred the Dog

Fred the Dog

NPC • Animal Witness

AC 10 • HP 1/1 • Init 0

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Garron Pell

Garron Pell

NPC •

AC 10 • HP 1/1 • Init 0

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Hulrik Reflection

Hulrik Reflection

NPC • Reflected Unbound teaser

AC 13 • HP 26/26 • Init 0

EditView Sheet
Ilyra Moss

Ilyra Moss

NPC •

AC 10 • HP 1/1 • Init 0

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Lady Brambleglass

Lady Brambleglass

NPC • Fey guide / Lilianna clue

AC 13 • HP 12/12 • Init 3

Optional cameo only if Lilianna is present and session has time
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Mara Fenwick

Mara Fenwick

NPC • Innkeeper / rumor source

AC 10 • HP 4/4 • Init 0

Goal: protect Briar Hollow and push party toward the shrine without panic
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Nell Crowther

Nell Crowther

NPC •

AC 10 • HP 1/1 • Init 0

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Nervous Villager 1

Nervous Villager 1

NPC •

AC 10 • HP 1/1 • Init 0

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Nervous Villager 2

Nervous Villager 2

NPC •

AC 10 • HP 1/1 • Init 0

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Nymeris Reflection

Nymeris Reflection

NPC • Reflected Unbound controller

AC 12 • HP 24/24 • Init 3

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Old Brenn

Old Brenn

NPC •

AC 10 • HP 1/1 • Init 0

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Rain Bowl Anchor

Rain Bowl Anchor

NPC • Reflection anchor object

AC 12 • HP 1/18 • Init 0

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Rhiannon Echo

Rhiannon Echo

NPC • Reflected Unbound wing striker

AC 12 • HP 24/24 • Init 2

EditView Sheet
Star-Ward Echo

Star-Ward Echo

NPC • Celestial vision / Nymeris hook

AC 0 • HP 0/1 • Init 0 • Dead / Missing

Not a combat token; use as voice, reflection, or glowing star-mark
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Toma Reed

Toma Reed

NPC • Young trapper / witness / guide

AC 12 • HP 6/6 • Init 2

Goal: be believed and point party toward lights, tracks, and wrong road
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Village Children

Village Children

NPC •

AC 10 • HP 1/1 • Init 0

Prone
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Ashbound Echo

Ashbound Echo

Enemy • Support Minion / Record-Damage Echo

AC 12 • HP 0/7 • Init 1 • Dead / Missing

Echo Body; Broken Count; Dissolves at 0 HP
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A

Ashbound Road-Carver

Enemy • Road-Cutting Ritualist

AC 13 • HP 0/18 • Init 2 • Dead / Missing

Death / Defeat Clue: When defeated, ash falls from its wrappings and reveals a burned phrase on the inside of its sleeve: “LINE. BLOOD. CONTAIN. RETURN.”
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Ashbound Scout

Ashbound Scout

Enemy • Ritual scout / alternate intelligent enemy

AC 13 • HP 0/11 • Init 2 • Dead / Missing

Optional alternate: use 1 scout + 1 hound instead of 2-3 hounds
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Ashbound Watcher

Ashbound Watcher

Enemy • Ashbound Observer

AC 10 • HP 10/10 • Init 0

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Ashbound Watcher

Ashbound Watcher

Enemy • Boundary Scout / Wrong-Count Observer

AC 13 • HP 0/18 • Init 2 • Dead / Missing

Wrong Count; Does Not Fight to Death; Ash Step; Closed-Eye Mark; Flees when bloodied or when directly confronted with the silver bell
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Boundary Shade

Boundary Shade

Enemy • Optional Midnight Road Escalation

AC 13 • HP 0/12 • Init 1 • Dead / Missing

Boundary Form; Hold the Line; Disperses when a choice is made
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Corrupted Hound 1

Corrupted Hound 1

Enemy • Silent thorn-twisted hound

AC 12 • HP 0/8 • Init 2 • Dead / Missing

Silent until it attacks; use 2 hounds for easier fight, 3 if party is confident
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Corrupted Hound 2

Corrupted Hound 2

Enemy • Silent thorn-twisted hound

AC 12 • HP 1/8 • Init 2

Use with Corrupted Hound 1 as the recommended Session 1 combat
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Corrupted Hound 3

Corrupted Hound 3

Enemy • Silent thorn-twisted hound

AC 12 • HP 0/8 • Init 2 • Dead / Missing

Optional third hound if all players are present and fight needs pressure
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Mimic

Mimic

Enemy •

AC 12 • HP 0/15 • Init 0 • Dead / Missing

EditView Sheet
Road-Scar Echo

Road-Scar Echo

Enemy • Optional Midnight Road Escalation

AC 12 • HP 10/10 • Init 2

Road Form; Misstep; Vanishes when the party chooses a path or the silver bell rings
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Road-Scar Raven Swarm

Road-Scar Raven Swarm

Enemy • Omen swarm

AC 12 • HP 10/10 • Init 2

Optional Round 2 arrival if the party is doing well. Flees below half HP.
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Root-Sutured Husk

Root-Sutured Husk

Enemy • Failed bound creature

AC 11 • HP 12/12 • Init -1

Use instead of raven swarm for a creepier slower fight. First time below half HP, regains 2 HP unless hit by fire before its next turn.
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Thorn-Twisted Hound

Thorn-Twisted Hound

Enemy • Corrupted forest beast

AC 12 • HP 0/7 • Init 2 • Dead / Missing

Silent until it strikes. Circles isolated characters. Flees at 2 HP or less.
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Thorn-Twisted Hound

Thorn-Twisted Hound

Enemy • Corrupted forest beast

AC 12 • HP 0/7 • Init 2 • Dead / Missing

Silent until it strikes. Circles isolated characters. Flees at 2 HP or less.
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T

Thorn-Twisted Hound

Enemy • Cursed Hound

AC 12 • HP 0/9 • Init 2 • Dead / Missing

WHERE: Broken Road Marker Combat Clearing. HOW: Fast, hungry, silent until it attacks. VOICE: Growls, snapping jaws, wet breathing. No speech. GOAL: Keep the party away from the Road-Carver and the Binding Lens. KNOWS: Nothing human. It responds to the curse object and attacks what the binding marks tell it to attack. SECRET: It bites at wings, ankles, and hands because the binding magic wants the party grounded and slowed. DM USE: Use two hounds by default. Remove one if the party is struggling. Add a third on round 2 if the party is doing very well.
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T

Thorn-Twisted Hound

Enemy • Cursed Hound

AC 12 • HP 0/9 • Init 2 • Dead / Missing

WHERE: Broken Road Marker Combat Clearing. HOW: Fast, hungry, silent until it attacks. VOICE: Growls, snapping jaws, wet breathing. No speech. GOAL: Keep the party away from the Road-Carver and the Binding Lens. KNOWS: Nothing human. It responds to the curse object and attacks what the binding marks tell it to attack. SECRET: It bites at wings, ankles, and hands because the binding magic wants the party grounded and slowed. DM USE: Use two hounds by default. Remove one if the party is struggling. Add a third on round 2 if the party is doing very well.
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Warped Beast

Warped Beast

Enemy • Optional backup monster / altered animal

AC 12 • HP 10/10 • Init 1

Optional only; do not add unless combat needs a replacement or Session 2 teaser
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Warped Beast • Full Character Sheet

Identity

Race:

Class/Level: Optional backup monster / altered animal

Background:

Alignment:

PB:

Ability Scores

Strength10 (+0)
Dexterity10 (+0)
Constitution10 (+0)
Intelligence10 (+0)
Wisdom10 (+0)
Charisma10 (+0)

Combat

AC: 12

HP: 10/10

Speed: 35

Passive Perception: 12

Attack Summary: Claw +3, 1d6+1 slashing; bite +3, 1d4+1 piercing

Attacks

Spellcasting

Ability:Save DC:Attack Bonus:

Traits & Story

Personality:

Ideals:

Bonds:

Flaws:

Backstory:

Add New Character, NPC, or Monster

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