Build campaigns, scenes, NPCs, overlays, and scene assets here.
Combat Control
Round 1
Quick Add to Initiative
Map Scenes
Open Map Display
Scene 1: The Broken Reliquary Opens Below
50 × 50 • source 70px • display 84px

Scene 2: The Ember Intake Hall
50 × 50 • source 70px • display 84px

Scene 3: The Ember-Lock Wardens
50 × 50 • source 70px • display 84px

Scene 4: The Vormox Memory Furnace
50 × 50 • source 70px • display 84px

Scene 5: The Healer’s Blood-Trail
50 × 50 • source 70px • display 84px

Scene 6: Transfer Ward Ambush
50 × 50 • source 70px • display 84px

Scene 7: The Hospice Door
50 × 50 • source 70px • display 84px
Scene Assets • Scene 7: The Hospice Door

Aldren, the Abducted Healer
NPC
Alive but exhausted. Do not fully rescue until Session 8 unless the table forces it.Discovery Overlays / Handouts
Alden Descent Warning
No scene
If I am taken below, do not follow the rain. Follow what it refuses to touch.
Alden Wall Message
No scene
I found the lens. They found me.Alden Wall Message
No scene
I found the lens. They found me.
Alden's Dry Page
No scene
I thought the curse was a sickness. It is not. It is a command. The wound carries it. The bloodline repeats it.…
Alden's Road Token
No scene
A flat, smooth river stone wrapped in linen. One side is marked with a healer’s hand. The other side has a burned draco…Aldens Treatment Board
No scene
Wings held shut. Name refused by record. Road recognizes fairy-scale passage. Draconic bloodline reacts to old containm…
Alden’s Torn Note
No scene
Something remembers the knife. Something is holding it closed. If I do not return to Briar Hollow, do not let them …
Ash-Scar Wall Message
No scene
BLOODLINE RECOGNIZED. EMBER WORK DISPLACED. BOUNDARY SEAL FAILING. DM detail: Reveal when Blazion uses fire magic, brea…
Black-Tipped Feather
No scene
A black-tipped feather lies partly wrapped in root fibers. It feels cold, precise, and wrong. It does not seem naturall…
Black-Tipped Feather
No scene
A black-tipped feather trembles when the bell rings. Touching it causes a brief ache behind the shoulder blades.Blazion Echo Stat Block
No scene
AC 12, HP 14, Speed 30, Attack +4. Ember Bolt: 1d10 fire. Containment Flame: 10-foot line, DC 12 Dexterity save, failur…
Blazion Ending Image
No scene
A distant manor burns silently behind black iron gates.Blazion Formula Fragment
Global
Line. Blood. Contain. Return. Vormox method? Older than the lens?
Blazion Shadow
No scene
Objective: Prove that power is safest when controlled by bloodline. Return Clue: House Vormox did not invent the sys…
Burned Ledger Scrap
No scene
House Vormox Archive Fragment. Subject lines remain unstable. Ember work moved from the estate after containment failur…
Cold-Burned Bell Mark
No scene
A bell-shaped burn mark has cooled into pale stone. It looks burned, but touching it feels cold.
Contents of the Root-Wrapped Chest
No scene
Inside the root-wrapped chest: 1 Pouch of Shimmerdust, 1 Living Thorn in Glass Bead, 1 Map Scrap of the Wrong Roads, 12…
Cracked Town Bell
No scene
The village bell has a fresh crack. Small flakes of metal lie beneath it.
Delayed Reflection Puddle
No scene
The puddle reflects the party, but Nymeris’s reflection stands several feet behind herself and looks up a moment too la…
Drowning Contract Fragment
Global
The powers were seeded. The locks came later.
Dry Reliquary
No scene
Edited Memory Sequence
Global
GIFT. BETRAYAL. BINDING. FORGETTING. Someone changed the order.Edited Memory Sequence
Scene 4: The Vormox Memory Furnace
Gift. Betrayal. Binding. Forgetting. Someone changed the order.
Elric’s Burned Fragment
No scene
Burned black metal fragment bearing a damaged House Vormox-style crest. Note text: “The burn came from the inside, not …
Elric’s Folio
No scene
A small folio clutched by Elric Voss, its edges full of tabs and old record marks.
Erased Fifth Mark
No scene
A cold white burn shaped like a bell has appeared on the altar. Its edges resemble tiny road marks and broken draconic …
FIVE RETURNED
No scene
FIVE RETURNED
Felyndra Ending Image
No scene
A lantern appears far ahead, carried by someone in a healer’s cloak who leaves no footprints.
Felyndra Shadow
No scene
Objective: Prove that being locked is worth it if it lets you fly. Return Clue: Your wings were not only cut. The cut …Felyndra Workroom Note
Global
Cutting is not the injury. The cut is where the spell enters.
First Fracture Boons
No scene
When the Vormox Binding Lens breaks, each character feels one chain loosen. Felyndra: once per long rest, fly up to wal…
Five Locks Puzzle Key
Global
Gift. Fear. Lock.
Fred’s Muddy Pawprint
No scene
Fred’s muddy pawprint sits beside a fading fifth footprint.
Gray Cloth with Scraped Name
No scene
A strip of gray cloth marked with a closed eye symbol. Beneath the eye is a stitched line where a name should be, but t…
Healers Supply Chest
No scene

Healer’s Note
No scene
I have prayed. I have stitched. I have burned incense until the room turned white. This is not a wound I can mend. Some…
Hidden Tiny Door at the Signpost
No scene
A tiny silver door appears at the base of the signpost, with a keyhole shaped like a thorn.Hospice Transfer Authority Key
Global
An ember-brass key stamped HOSPICE TRANSFER AUTHORITY. Opens the hospice gate automatically, but triggers a bell alarm …Hospice Transfer Authority Key
Scene 3: The Ember-Lock Wardens
An ember-brass key stamped with HOSPICE TRANSFER AUTHORITY. Opens the hospice gate, but may trigger a bell alarm unless…Hulrik Grounding Note
Global
The grounded one resists displacement. This may matter.
Hulrik Shadow
No scene
Objective: Protect the group by destroying danger before it speaks. Return Clue: You noticed the dry path because part…Intake Registry Fragment
Global
Five unstable gifts delivered under storm authority. One later addition recovered from shrine-loss. Memory disruption r…Intake Registry Fragment
Scene 2: The Ember Intake Hall
Five unstable gifts delivered under storm authority. One later addition recovered from shrine-loss. Memory disruption r…
Late Footprints
No scene
Most footprints appear normally. Nymeris’s appear a heartbeat late, then fade faster than the rest.
Lilianna Ending Image
No scene
A tiny silver door opens in the base of a moonlit tree.
Lilianna Shadow
No scene
Objective: Open every door, even if it should stay closed. Return Clue: Your roads are not broken because they are wil…Lilianna Small Door Note
Global
Small doors remember what large doors deny.
Living Thorn in Glass Bead
No scene
A thorn that grows when the crossing weakens. It points the way when the roads forget themselves. DM detail: This is a …
Map Scrap of the Wrong Roads
No scene
Not all roads are walked. Some are remembered. Some are hungry. Some wake when blood, ash, and feather meet. DM detail:…
Mara Moth Price List
Global
Rainfall Reliquary inventory and prices.
Maras Rumor Note
No scene
The healer asked about the old shrine again. Said some wounds are “held shut by something that does not want them heale…
Midnight Road Signpost
No scene
TO THE NAME THEY CUT AWAY TO THE HEALER TO THE HOUSE THAT BURNED TO THE DOOR TOO SMALL FOR GRIEF TO THE SHRINE THAT…Mirror Mark Clue
Global
The Hermitage does not create evil. It reflects what the wound was taught to become.
Missing Healer Notice
No scene
Missing: Alden Thorne. Traveling healer. Gray cloak. Brass prayer clasp. Last seen walking toward Hollow Root Shrine be…Nymeris Echo Stat Block
No scene
AC 12, HP 14, Speed 30, Attack +4. Rain Knife: 1d6+2 psychic. Miscount Step: once per round when attacked, DC 12 Wisdom…
Nymeris Ending Image
No scene
The road ahead fills with footprints that belong to her, all walking in different directions.Nymeris Record Note
Global
N.V. was not erased cleanly. She was moved from the record.
Nymeris Shadow
No scene
Objective: Remove painful memories so no one has to suffer them. Return Clue: Erasure is not forgetting. It is removal…
Nymeris’s Old Footprints
No scene
Footprints appear in the road dust ahead. They look like Nymeris’s, but older, as if she walked this path before arrivi…
Pale Road Dust
No scene
A thin line of pale dust looks like powdered moonlight mixed with road grit.
Pale Road Dust in Town
No scene
Pale dust sits in door cracks, well stones, tavern steps, and road edges, as if the wrong road followed the party home.
Pouch of Shimmerdust
No scene
Shimmerdust from the Feywild. Reveal the unseen for a short time. Use once. DM detail: Can reveal invisible writing, hi…
Prayer Strips in Root Arch
No scene
Faded prayer strips hang from a root arch, but the writing is backward. Some phrases have been crossed out and rewritte…
Rain Does Not Fall There Sign
No scene
A half-buried road sign leans from the mud. Its carved words read: RAIN DOES NOT FALL THERE. IT REMEMBERS.Reflected Unbound Rules
No scene
Active echoes: Nymeris Echo, Rhiannon Echo, Blazion Echo. Each has AC 12, HP 14, attack +4, save DC 12. Use HP 10 if pa…Rhiannon Echo Stat Block
No scene
AC 12, HP 14, Speed 30, Attack +4. Prayer Lash: 1d6+2 radiant or necrotic. Bound Ascent: rise 10 feet without provoking…
Rhiannon Ending Image
No scene
Broken white feathers drift down from a starless patch of sky and vanish before touching the ground.Rhiannon Prayer Strip
Global
Let the sky forget her shape.
Rhiannon Shadow
No scene
Objective: Break every prayer-chain, even if something sacred breaks too. Return Clue: Your wings were bound at a shri…
Root-Silver Splinter
No scene
A thin silver splinter hums faintly with the same tone as the silver bell.
Root-Wrapped Chest
No scene
A wooden chest wrapped in living roots. The roots loosen only after the party solves the shrine clue, defeats the hound…
SIX RETURNED
No scene
SIX RETURNEDSecond Lens Socket Clue
Global
Second lens removed. Records taken below.
Seren Vey Testimony
Global
The gift came first. Fear followed. The lock was built after.Session 4 Rain Dream Benefits
No scene
Blazion rolled 11: +1d4 to first Arcana, Investigation, History, or draconic/Vormox check. Felyndra rolled 11: +1d4 to …Session 7 DM Reminder
Scene 7: The Hospice Door
Do not reveal the full rebellion yet. Session 7 proves the curse was engineered and the healer is alive. Session 8 hand…
Shifting Signpost: Briar Hollow: 2 miles
No scene
Briar Hollow: 2 miles
Shifting Signpost: “Briar Hollow: never heard of you”
No scene
Briar Hollow: never heard of you
Shop Inventory
No scene

Shrine Niche Prayer Knots
No scene
Old thread tied around a village shrine marker. Most villagers think it is decoration. It looks more like a restraint.
Silver Bell Sliver
No scene
A crescent of silver from a bell long broken. It rings without being struck, but only its true listener hears the full …
Silver Dust
No scene
Can reveal tiny door marks, dry seams, or reflection residue.
Silver Pen
No scene
Can draw doors or name what the rain refuses to touch.Sky-Chain Inscription
Global
THE SPARK WAS GIVEN. THE WING WAS BOUND. THE ROAD WAS LOCKED. THE NAME WAS CUT. THE FIRE WAS TAUGHT TO FEAR ITSELF. BY …
Star-Ward Fragment
No scene
A white-gold shard marked with a broken star. Cool to the touch, even near flame. Under moonlight, it whispers: “When t…
Tavern Ledger Page
No scene

Tavern Wall Phrase
No scene
THE ROAD KEEPS WHAT THE ARCHIVE CUTS AWAYThe Healer’s Note
Global
I was wrong. These are not wounds. They are locks shaped like wounds. Healing magic closes around them and makes them s…The Healer’s Note
Scene 5: The Healer’s Blood-Trail
I was wrong. These are not wounds. They are locks shaped like wounds. Healing magic closes around them and makes them s…
Tiny Road-Scratch Symbols: Do not follow the road that answers first.
No scene
Do not follow the road that answers first.
Tiny Road-Scratch: Ink is a door
No scene
Ink is a door. Names are keys.
Tiny Road-Scratch: The first road is the lie.
No scene
The first road is the lie. The second road is hungry. The third road remembers.
Toma Warning Note
No scene
Do not trust the first road. Alden said the road would offer the easiest way first. That one lies.
Toma’s Trail Marker
No scene
A small stick marker wrapped in red cloth, left by Toma near the path. Note text: “I saw the road here. Lights in the t…Treatment Board Preserved Conclusion
No scene
The wound is not the lock. The lock is behind the wound. If the first lens bound them outward, the second lens records …Treatment Board Puzzle Rules
No scene
Turn-based puzzle. Roll initiative. Each player gets one action per round. Goal: 4 successes before 3 failures. Checks …
Unbound Spark Token
No scene
Once before the end of Session 5, add 1d4 to a roll, or turn one failed curse-related check into a success with a compl…Uncle Sam Death Wasn’t Note
Global
You almost killed the hat. Not the storm under it.Under-Rain Door Draconic Phrase
No scene
The bloodline was the key, not the master.Under-Rain Door Puzzle Rules
No scene
Turn-based puzzle. Roll initiative. Each player gets one action per round. Goal: 5 successes before 3 failures. Checks …
Vormox Binding Lens
No scene
A palm-sized black-red crystal lens set inside a broken bronze ring. The ring is etched with five symbol bands: thorn-r…Vormox Ember-Lock Diagram
Global
STORM GIVES SHAPE. EMBER HOLDS SHAPE. MEMORY HIDES THE WOUND.Vormox Ember-Lock Diagram
Scene 1: The Broken Reliquary Opens Below
STORM GIVES SHAPE. EMBER HOLDS SHAPE. MEMORY HIDES THE WOUND.
Wardens Coin Box
No scene

Warm Road Dust / Ember Fragments
No scene
line blood return unfinished
“Do Not Trust the First Count”
No scene
Do not trust the first count.
“NAME NOT FOUND” Sign
No scene
NAME NOT FOUNDCharacter, NPC, and Monster Library

Blazion Vormox (Xavian)
Player • Wizard 1
AC 14 • HP 20/20 • Init 0
Towering Presence / Skilled Intimidator: advantage on Intimidation when physical presence matters. Disadvantage on Stealth due to size. Fire resistance. Breath Weapon Fire. Arcane Recovery. Oversized but not mechanically Large.
Felyndra Umbrinax (Ambyre)
Player • Sorcerer
AC 12 • HP 14/17 • Init 2
Half tiefling / half aasimar hybrid traits; Darkvision; necrotic and radiant resistance; clipped/bound wings; glide/feather-fall style descent; +5 ft jump distance; boosted jump once per long rest; overstrain warning; Shadow Magic origin; Eyes of the Dark; Strength of the Grave.
Hulrik Ironfur (Daniel)
Player • Barbarian
AC 14 • HP 26/35 • Init 1
Rage: Bonus action to enter Rage if not wearing Heavy Armor. 2 uses per Long Rest; regain one expended use when finishing a Short Rest.; Unarmored Defense: While not wearing armor, base AC equals 14 plus any Shield bonus.; Weapon Mastery: 2 chosen Simple or Martial Melee weapons, currently Battleaxe (Topple) and Greataxe (Cleave).; Dwarven Resilience: Advantage on saves against poison and resistance against poison damage.; Darkvision: 60 ft.; Stonecunning: For Intelligence (History) checks related to stonework, considered proficient and add double proficiency bonus.; Savage Attacker: Once per turn when hitting with a weapon, roll the weapon damage dice twice and use either roll.
Lilianna Starfall (Adilynn)
Player • Rogue
AC 14 • HP 10/10 • Init 3
Fairy wings and natural mobility; Tiny infiltrator and lock-solver; Feywild guide of hidden roads; Thieves Cant and thieves tools; Arcane Trickster planned later. Drop-in/drop-out: when absent, Lilianna followed a wild road.
Nymeris Valthrien (Jaimie)
Player • Cleric
AC 10 • HP 27/27 • Init 2
Darkvision 60 ft; Fey Ancestry; cleric spellcasting; Divine Domain; Life/domain healing notes; Faction Agent feature; campaign Erasure sensitivity.
Rhiannon Aethyra (Charlotte)
Player • Druid
AC 15 • HP 18/26 • Init 2
Aasimar traits; Darkvision; Celestial Resistance; Healing Hands; Light Bearer; Druidic; Druid spellcasting; ritual casting; campaign-bound wings and damaged memory.
Alden Thorne
NPC • Missing healer / off-screen clue
AC 10 • HP 5/5 • Init 0
Optional; mostly represented by his note in Session 1
Aldren, the Abducted Healer
NPC • Missing healer from Session 1, held in the Chain-Ward Hospice
AC 11 • HP 18/18 • Init 0

Blazion Echo
NPC • Reflected Unbound fire caster
AC 12 • HP 24/24 • Init 1

Brother Calven
NPC • Shrine-keeper / healer clue
AC 10 • HP 5/5 • Init 0
Goal: explain the shrine was for warding and hint that Felyndra's wings are bound
Elric Voss
NPC • Archivist / broker / Vormox hook
AC 11 • HP 5/5 • Init 1
Goal: hide what he knows until he decides whether Blazion is dangerous
Felyndra Reflection
NPC • Reflected Unbound teaser
AC 13 • HP 24/24 • Init 3

Fred the Dog
NPC • Animal Witness
AC 10 • HP 1/1 • Init 0

Garron Pell
NPC •
AC 10 • HP 1/1 • Init 0

House Vormox Ember Archivist
NPC • Vormox record-keeper echo tied to the Ember-Lock
AC 12 • HP 1/22 • Init 0

Hulrik Reflection
NPC • Reflected Unbound teaser
AC 13 • HP 26/26 • Init 0

Ilyra Moss
NPC •
AC 10 • HP 1/1 • Init 0

Lady Brambleglass
NPC • Fey guide / Lilianna clue
AC 13 • HP 12/12 • Init 3
Optional cameo only if Lilianna is present and session has time
Mara Fenwick
NPC • Innkeeper / rumor source
AC 10 • HP 4/4 • Init 0
Goal: protect Briar Hollow and push party toward the shrine without panic
Mara Moth
NPC • Boundary-market shopkeeper
AC 12 • HP 22/22 • Init 0

Nell Crowther
NPC •
AC 10 • HP 1/1 • Init 0

Nervous Villager 1
NPC •
AC 10 • HP 1/1 • Init 0

Nervous Villager 2
NPC •
AC 10 • HP 1/1 • Init 0

Nymeris Reflection
NPC • Reflected Unbound controller
AC 12 • HP 24/24 • Init 3

Old Brenn
NPC •
AC 10 • HP 1/1 • Init 0

Rain Bowl Anchor
NPC • Reflection anchor object
AC 12 • HP 1/18 • Init 0

Rhiannon Echo
NPC • Reflected Unbound wing striker
AC 12 • HP 24/24 • Init 2

Seren Vey
NPC • Drowning contract spirit
AC 10 • HP 0/1 • Init 0 • Dead / Missing

Star-Ward Echo
NPC • Celestial vision / Nymeris hook
AC 0 • HP 0/1 • Init 0 • Dead / Missing
Not a combat token; use as voice, reflection, or glowing star-mark
Toma Reed
NPC • Young trapper / witness / guide
AC 12 • HP 6/6 • Init 2
Goal: be believed and point party toward lights, tracks, and wrong road
Uncle Sam
NPC • Keeper of the Unbound Spark
AC 12 • HP 20/20 • Init 0
A strange freedom-themed reflection guide. Cheerful, dangerous, and not fully trustworthy. He is not the main villain yet.
Uncle Sam
NPC • Guide, divine mask, dangerous helper
AC 18 • HP 1/1 • Init 0

Village Children
NPC •
AC 10 • HP 1/1 • Init 0

Ash-Bound Warden
Enemy • Heavy vault guardian and frontline defender
AC 16 • HP 0/65 • Init 0 • Dead / Missing

Ash-Sutured Chainbearer
Enemy • Lockdown melee
AC 15 • HP 0/36 • Init 0 • Dead / Missing

Ashbound Echo
Enemy • Support Minion / Record-Damage Echo
AC 12 • HP 0/7 • Init 1 • Dead / Missing
Echo Body; Broken Count; Dissolves at 0 HPAshbound Road-Carver
Enemy • Road-Cutting Ritualist
AC 13 • HP 0/18 • Init 2 • Dead / Missing
Death / Defeat Clue: When defeated, ash falls from its wrappings and reveals a burned phrase on the inside of its sleeve: “LINE. BLOOD. CONTAIN. RETURN.”
Ashbound Scout
Enemy • Ritual scout / alternate intelligent enemy
AC 13 • HP 0/11 • Init 2 • Dead / Missing
Optional alternate: use 1 scout + 1 hound instead of 2-3 hounds
Ashbound Watcher
Enemy • Ashbound Observer
AC 10 • HP 10/10 • Init 0

Ashbound Watcher
Enemy • Boundary Scout / Wrong-Count Observer
AC 13 • HP 0/18 • Init 2 • Dead / Missing
Wrong Count; Does Not Fight to Death; Ash Step; Closed-Eye Mark; Flees when bloodied or when directly confronted with the silver bell
Boundary Shade
Enemy • Optional Midnight Road Escalation
AC 13 • HP 0/12 • Init 1 • Dead / Missing
Boundary Form; Hold the Line; Disperses when a choice is made
Chain-Ward Orderly
Enemy • Medical jailer that restrains and drags captives
AC 14 • HP 0/34 • Init 0 • Dead / Missing

Chain-Water Wight
Enemy • Melee grappler / control
AC 14 • HP 28/28 • Init 0

Cinderbound Servitor
Enemy • Small construct support and repair unit
AC 13 • HP 0/18 • Init 0 • Dead / Missing

Corrupted Hound 1
Enemy • Silent thorn-twisted hound
AC 12 • HP 0/8 • Init 2 • Dead / Missing
Silent until it attacks; use 2 hounds for easier fight, 3 if party is confident
Corrupted Hound 2
Enemy • Silent thorn-twisted hound
AC 12 • HP 1/8 • Init 2
Use with Corrupted Hound 1 as the recommended Session 1 combat
Corrupted Hound 3
Enemy • Silent thorn-twisted hound
AC 12 • HP 0/8 • Init 2 • Dead / Missing
Optional third hound if all players are present and fight needs pressure
Drowned Bell Fragment
Enemy • Optional lair hazard
AC 15 • HP 6/20 • Init 0 • Dead / Missing

Ember-Lock Custodian
Enemy • Mini-boss guardian of the transfer ward
AC 16 • HP 0/85 • Init 0 • Dead / Missing

Memory-Leech / Record Eater
Enemy • Memory-feeding aberration
AC 13 • HP 20/20 • Init 0

Memory-Scar Scribe
Enemy • Memory-record caster tied to edited memories
AC 13 • HP 32/32 • Init 0

Mimic
Enemy •
AC 12 • HP 0/15 • Init 0 • Dead / Missing

Parade Spark
Enemy • Firework reflection minion
AC 10 • HP 0/8 • Init 0 • Dead / Missing
Use 4 to 6 in the Firework Parade Ambush.
Parade Spark Reinforcement 1
Enemy • Firework reflection minion
AC 12 • HP 8/8 • Init 0
Use 4 to 6 in the Firework Parade Ambush.
Parade Spark Reinforcement 2
Enemy • Firework reflection minion
AC 12 • HP 8/8 • Init 0
Use 4 to 6 in the Firework Parade Ambush.
Parade Spark Reinforcement 3
Enemy • Firework reflection minion
AC 10 • HP 0/8 • Init 0 • Dead / Missing
Use 4 to 6 in the Firework Parade Ambush.
Parade Spark Reinforcement 4
Enemy • Firework reflection minion
AC 10 • HP 4/8 • Init 0
Use 4 to 6 in the Firework Parade Ambush.
Parade Spark Reinforcement 5
Enemy • Firework reflection minion
AC 12 • HP 8/8 • Init 0
Use 4 to 6 in the Firework Parade Ambush.
Reflection Drummer
Enemy • Parade controller
AC 13 • HP 8/18 • Init 0
Use 1 or 2 in the Firework Parade Ambush.
Reflection Drummer Reinforcement 1
Enemy • Parade controller
AC 13 • HP 15/18 • Init 0
Use 1 or 2 in the Firework Parade Ambush.
Reflection Drummer Reinforcement 2
Enemy • Parade controller
AC 13 • HP 18/18 • Init 0
Use 1 or 2 in the Firework Parade Ambush.
Road-Scar Echo
Enemy • Optional Midnight Road Escalation
AC 12 • HP 10/10 • Init 2
Road Form; Misstep; Vanishes when the party chooses a path or the silver bell rings
Road-Scar Raven Swarm
Enemy • Omen swarm
AC 12 • HP 10/10 • Init 2
Optional Round 2 arrival if the party is doing well. Flees below half HP.
Root-Sutured Husk
Enemy • Failed bound creature
AC 11 • HP 12/12 • Init -1
Use instead of raven swarm for a creepier slower fight. First time below half HP, regains 2 HP unless hit by fire before its next turn.
Storm Imp / Spark Fragment
Enemy • Fast harasser
AC 13 • HP 0/14 • Init 0 • Dead / Missing

Stormbound Scribe
Enemy • Ranged controller / caster
AC 13 • HP 0/22 • Init 0 • Dead / Missing

The Unbound Spark
Enemy • Boss - living firework of curse residue
AC 14 • HP 80/80 • Init 0
Can be defeated or stabilized. It is not evil; it is freedom with no shape.
Thorn-Twisted Hound
Enemy • Corrupted forest beast
AC 12 • HP 0/7 • Init 2 • Dead / Missing
Silent until it strikes. Circles isolated characters. Flees at 2 HP or less.
Thorn-Twisted Hound
Enemy • Corrupted forest beast
AC 12 • HP 0/7 • Init 2 • Dead / Missing
Silent until it strikes. Circles isolated characters. Flees at 2 HP or less.Thorn-Twisted Hound
Enemy • Cursed Hound
AC 12 • HP 0/9 • Init 2 • Dead / Missing
WHERE: Broken Road Marker Combat Clearing. HOW: Fast, hungry, silent until it attacks. VOICE: Growls, snapping jaws, wet breathing. No speech. GOAL: Keep the party away from the Road-Carver and the Binding Lens. KNOWS: Nothing human. It responds to the curse object and attacks what the binding marks tell it to attack. SECRET: It bites at wings, ankles, and hands because the binding magic wants the party grounded and slowed. DM USE: Use two hounds by default. Remove one if the party is struggling. Add a third on round 2 if the party is doing very well.Thorn-Twisted Hound
Enemy • Cursed Hound
AC 12 • HP 0/9 • Init 2 • Dead / Missing
WHERE: Broken Road Marker Combat Clearing. HOW: Fast, hungry, silent until it attacks. VOICE: Growls, snapping jaws, wet breathing. No speech. GOAL: Keep the party away from the Road-Carver and the Binding Lens. KNOWS: Nothing human. It responds to the curse object and attacks what the binding marks tell it to attack. SECRET: It bites at wings, ankles, and hands because the binding magic wants the party grounded and slowed. DM USE: Use two hounds by default. Remove one if the party is struggling. Add a third on round 2 if the party is doing very well.
Thunder-Sutured Custodian
Enemy • Main brute / controller
AC 16 • HP 1/110 • Init 0

Warped Beast
Enemy • Optional backup monster / altered animal
AC 12 • HP 10/10 • Init 1
Optional only; do not add unless combat needs a replacement or Session 2 teaser